Help Codex

Movement

Leagues

The standand unit of distance in Blight is a League. One League is the distance between neighbouring waypoints (points where dotted paths intersect).

Movement Speed

The time it takes a unit to move 1 League depends on the movement speed of the unit and the terrain the unit is traversing. The standard movement speed of a unit is the time it takes to move 1 League along a road. Other terrain types have movement penalties.

  • Plains, Forests, and Deserts = 1.5x slower
  • Mountain and Swamps = 2x slower

Flying units ignore terrain movement penalties and can fly across rivers, lakes, and seas. Flying units can be set to Avoid zombies, so that they will not engage enemies or burn bodies, or to Engage zombies. Switching between Avoid and Engage costs Valour.

Swimming units can move across rivers, lakes, and seas, but are confined to the Swamps. They cannot move to Plains, Forests, Deserts, or Mountains.

Plotting Paths

There are two ways to issue movement orders to your heroes and armies.

If your computer has a mouse, select a unit and:

  • Right-click on a waypoint to move there
  • Alt + Right-click to add additional waypoints
  • Right-click on unit's current position to clear its moves

If you are playing on a touch device:

  • Select a unit and open its detail screen
  • Press the Move button to open the waypoint-plotting screen
  • Select waypoints to add to the unit's path and Save
  • Alternatively, double-tap the last waypoint to Save

Zombie Movement

Zombies usually move slower than their living counterparts, at a speed that depends on their race. Zombies will always move towards the nearest unblighted location (settlement or Mana Pool).

Read More

Grouping Armies
Merging Armies
Zombies

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